Thursday, March 29, 2018

Jump-Off Points for CoC

We've been playing more and more of the Chain of Command rules by Too Fat Lardies at the store of late. And one of the really cool parts of the game, is the Patrol phase that starts each game. It is a quick mini-game to see where your Jump-Off Points are located, and these in turn are where you can deploy your troops from. As the JoP's were going to be on the table, I thought it was about time I started making some diorama JoP's bases instead of the wooden discs we've been using.

As the patrol markers will only be on the table for a short time, I just found some images online, printed them out and glued them to a thin 50mm circular base. Once a patrol marker moves to within 12" of an enemy marker, you flip the marker over to locked both of them into place.


Once all of ONE sides markers are locked, the Patrol phase ends and the Jump-Off Points need to be placed. Basically you use one of your patrol markers and the two closest enemy markers to find an area that a JoP can be placed in, which must be in or behind cover.

I am using 60mm bases for JoP's and since they are going to stay on the table, thought it would look best to turn each of them into a mini diorama.

The first couple of ones I did, I used a barrel and fuel can resin piece from Micro Art Studios.

I painted them up in varies shades of green and olive drab. Rusted them with dabs of red-brown with a piece sponge and the washed them in a couple of shades of brown, green and black.

The result was some pretty used and beat up barrels. This was compounded when I based the pieces and washed the area around them with the same colors plus some yellowish orange wash!

They turned out very well ... for a toxic spill site :) I am still going to use them in our games, especially when tanks are present. But will only use one per side and they will most likely be the JoP closest to the table edge.

So it was back to the drawing board for the next JoP's. I fished out a miniature that a friend of mine had painted up (hoping it was not one that Steve needed!) and started thinking of ways to use him on a base. My first thought was to have him behind a hedge, but when fiddling around with the miniature on a base I realized that it was going to be too "plain".

So I shrunk down the hedge to a large bush, but I thought a sign post would look good next to it, so I drilled out a small hole in the base for it. I of course then realized I would need to place the signpost next to a road, so I marked off some of the base to be the edge of a road.

I glued down the figure and did my normal basing steps on most of the base, though leaving the road bare. I normally don't use spackle on bases, but wanted the road to be different from my regular basing steps, so put a small layer of spackle on the area marked off and gouged it with a hobby knife for a "road effect".




I then glued down a large chunk of clump foliage and soaked it with water downed glue to stiffen it up. The sign post was quickly made from some scrap material I had lying around and painted in white, added the St. Lo and then glued it to the base. Next was some weathering of the road and sign post, as well as touching up the figure. The figure needed to brighten and touched up. I then called this JoP finished!

I'll do up another two for the Germans, then mimic them and do a set of three for the British. I ordered some small farm animals and have an idea about adding a pig or chicken to one of the bases. Still looking for more ideas, but am thinking using some of my "hated" prone figures.

Hopefully will get some of the British ones done quickly as we want to start up one of the mini campaigns (Martlet) and will post those JoP's as they are finished.


Wednesday, March 28, 2018

39th New York Regiment "Garibaldi Guard"

So I have been in a little bit of a painting slump since finishing the two battalions of Russian Infantry in greatcoats. I have also been itching to get back into ACW, so thought I kill two birds with one stone, finishing up some long overdue painting projects (the 39th and Union Cavalry) and creating an excuse to get in a game of Fire & Fury.

First up was the 39th NY, known as the Garibaldi Guard or Lincoln's Foreign Legion. To be honest I don't know much about the unit, I am mostly Scottish, not Italian :) I mainly wanted a unit that looks different than the dozens of other Union regiments I already have!


The regiment was not only composed of Italians, but included German, Hungarian, Swiss, French, Spanish, and Portuguese immigrants as well. The regiment was organized in New York City under Colonel Frederick George D’Utassy and mustered into service for three years on June 6, 1861.

Besides numerous skirmishes, the regiment fought at the following battles: 1st Bull Run (1861),  Battle of Cross Keys (1862), Battle of Gettysburg (1863), Battle of the Wilderness (1864), Battle of Spottsylvania (1864), and the Appomattox Campaign (1865).

During its period of service, 5 officers and 62 enlisted men were killed in action; 3 officers and 49 enlisted men died of wounds received in action; 1 officer and 158 enlisted men died of disease and other causes. In total, 278 men (9 officers and 269 enlistees) died while in service in the regiment. Of those, 1 officer and 99 enlisted men died while captured by the Rebel army.





Next is to finish the twenty stands of union cavalry that are now on the painting table.

Monday, March 26, 2018

Battle of Strausbach Farm - SP2 Campaign game


Note: the below After Action Report was written by Wil D, and was one of six games (#3 to be precise) that made up the second battle in our Sharps Practice 2 campaign.



August 12, 1777
Strausbach Farm near Hoosick, New York

Dearest Lady Chatterly,

We spent brief time recovering from the previous skirmish before ordered by Major Potter to resume column and retaliate before the enemy finds our main body. My Company was in the centre of march when the sound of musketry came upon our left a few hours down the trail.  A runner gave word to the Major, and we debarked from the trail into the woodlands to find them.

The Indians guiding us through the forest, I learned from Lieutenant Moon, were actually of the Huron Nation, larger in build and of fiercer countenance than the Mission Mohegans. They had travelled the furthest and had departed from Fort Stanwick and St. Legere’s command after sorely losing much of their personal effects in a sally by those besieged. Enraged, Moon explained that, they seek to recover their “honor” (in the savage’s sense of the word) by plunder and destruction. One among their number is rumored to receive Burgoyne’s pardon a few days ago after the unfortunate Jane McRae affair, but the Lieutenant would not candidly reveal which. I can only hope to civilly temper their lust for retribution against any further loyalist families we encounter, with the help of the Indian Department’s agents and Moon. At this time, though, they have performed very reservedly upon the battlefield, perhaps waiting opportunistically for a lone homestead rather than a militia firing line. I am hoping to receive some local loyalists from Peter’s Corps to keep them escorted during scouting duties in the future.

As for the band of Highlander's with me, I sobered them up after a fierce lecture about fire discipline and command calls after this last fiasco. I entrusted them to Ensign Townsend and the forward Skirmishers (1 group plus 1 provincial militia) who, this time, fired first as the remainder of my Company (2 regulars plus 1 skirmishes) approached between two copses of trees.

What we beheld was a strong line of numerous Militia (4 groups) emerging from tall grass, with their frontiersmen running on either wing towards the same trees holding my hidden Indian party and skirmishers. My own front men moved into the right trees so that my line would have a field of fire, while the rebel rifles started to seek targets among the left trees. (Turns 3-4) Not yet within musket’s reach, I could see that my sixteen could not withstand a face-off with the militia line.

As would have it, my left skirmishers worried by the rifles, saw seven in hunting shirts charge them brandishing hatchets. They hastily fell back into the interior (evade), but the militia sergeant fiercely harangued his six to catch them at their backs (step out, lads) that all, except one who bolted back to us, went deep to ground in the thickets for the remainder (-1 FM, but casualties recovered). The steady hand of Townshend kept the Highlanders nearby from also running. But where were Moon’s Hurons?

I could not stand to see my men in the woods overrun, so I faced my line towards the brash rebel scouts instead of the militia and loosed our first fire. This was enough to kill or send them packing back to their lines, brave as they were. (Turn 5, -2 FM). As my skirmishers and Highlanders continued to exchange with their riflemen, their second group of scouts neared the right woods in front of my other skirmishers. That is when Moon’s Indians finally revealed themselves.

Not wanting to expose themselves to the formidable line of militia, they ambuscaded instead to the rear of the trees and threw musketry at the scouts on the right in the open (2 x 12 shots) starting their eventual withdrawal as well (another -2 FM over next two turns). But the militia of 40 muskets continued its inexorable advance and I thought it better to also take my line, in columns of twos, into the woods to the right for protection. From there, we relieved Sergeant Entwhistle's front men, whom I rallied to return to the fight alongside our line, now fighting for their lives behind trunk and branch. The good Doctor Nixon also restored Entwhistle enough so that he could send his soldiers into defilade in an adjacent creek bed, though filled with muck.

Meanwhile on the left flank, the militia and Indian party had wisely also pulled back among their trees to avoid a devastating volley, only exposing themselves enough for a stray shot to the far end of the militia line. As the rebel scouts and riflemen retired, so too did the whole grand division of militia through the grass, leaving us shaken, but maintaining the field. (Final FM 7 vs. 4?). We fought more like them, quickly taking to tree, while they fought more like us.

Under Grenadier Sergeant Entwhistle who needed further treatment of his wounds and return to his home unit, I packed the Highlanders to the rear back to McClewlis with a missive that “they all earned their farm, rather than burial, plots,” and thanked Lieutenant Moon for his handling of the natives, even as they scoured the battlefield for trophies I dare not mention. We had suffered seven injuries and, surprisingly, no losses with what we had faced. Reports from the rest of the column were also good. A detachment of the Queen's Loyal Rangers, led by a Sergeant Frederic McUriegh, joined my command to bolster our ranks, depleted from many hard months of campaigning. My desire is that these Provincials will help recruit more locals to our just cause, or at least police any excesses that the Hurons are want to commit. I survive another day for the Crown, and for you.

Yours Dearest,
Lieutenant Reginald Daltrey

Thursday, March 1, 2018

Battle of Hanau 1813 - After Action Report

Last Saturday, Ralph Holoway put on a game of 4th edition Napoleon's Battle at the store. He took several pictures of the game and wrote up a report on how it went. I have re-posted his AAR with his permision below. 


The initial deployments were based off of historical deployments, the Bavarians (Ronald and Daine Oldman) to the north of the Kinzig, with their cavalry and the Raiding Force of Austrian and Cossack cavalry on the far left, and the Austrian corps and cavalry south of the Kinzig Stream.

The French (Jeroen Koopman and Gary Smith) were deployed in the Puppenwald and Lamboi woods initially shielded from Bavarian and Austrian artillery and musket fire.

The action started slowly in Turn 3 with the French infantry moving forward on their right in the Puppenwald and the 2nd Guard Cavalry moving out of the Puppenwald to the open terrain on the French right. The Bavarians began to engage the French in the Puppenwald with their artillery.

The Austrian commander then chose to begin the move of two brigades of his cavalry to the left flank to aid the Bavarian cavalry and the French received the 2nd Light Cavalry Division in the Puppenwald.

As the cavalry battle was joined between the Bavarian light cavalry and the Raiding Force, and the 2nd Guard Cavalry, this seemed less necessary. The allied cavalry soundly repulsed the Guard Cavalry (three consecutive rolls of 1 by the French).

On Turn 3 the French received he 4th light Cavalry Division deploying out of the Puppenwald to aid the French cavalry on the right.

The French infantry on the left flank in the Puppenwald moved to engage and combat the Bavarian left flank infantry vicinity Neuhof Farm on Turn 4. The Bavarians abandoned their guns during the onslaught.

Meanwhile on the French left in the Lamboi Woods, the French infantry had moved forward to engage the Bavarians south of Neuhof Farm. They were fired upon by some Austrian artillery south of the Kinzig Stream as well.

Between 12:30 hrs. and 1330 hrs. the 1st Old Guard Division, the 2nd Old Guard Division and Guard Artillery arrive arrived via road in the Lamboi Woods. The Guard moved forward to engage and combat the Bavarians and Austrians south of the Neuhof Farm.

On the French right, the cavalry battle continues with mixed results for the French. The Bavarian light cavalry is forced to withdraw, but Austrian cavalry arrived to reinforce the flank.

The game ended on Turn 8 or 13:30 hrs. after approximately five hours of play.

Conclusions I drew from the play of the scenario as written:

- Need to start battle later,11:00 hrs. versus 9:00 hrs. This will start that fight earlier in game play and give the French cavalry on the right two more light cavalry divisions for the cavalry fight on the right.

- Also, would probably preclude Austrian cavalry from south of Kinzig Stream affecting that fight. This is more historical in outcome, as the French cavalry threatened the Bavarian infantry after their defeat of the allied cavalry. Also, this would bring the main fight of the Old Guard to clear the north of the Kinzig Stream earlier in play.

- Need to give more depth to the French deployment area in the woods for Imperial Guard deployment.